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Zombie AI with GOAP

Datum

November 2022 - Januari 2023

Engine

School given C++ engine adapted by me

We had the interesting task of choosing a research topic for a course in DAE. We had to do a AI related topic. I chose GOAP or Goal Oriented Action Planning. This is an implementation of Jeff Orkin AI architecture. He used it for F.E.A.R.

My implementation is on a 2D zombie survival game written by the DAE teachers. The project itself is written in c++.

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